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In life, Ranar was an honored warrior who refused to abandon his post in the face of helplessness. Recognizing his bravery, the Valkyries named him the guardian of Istfell and tasked him to guard the gates of the spirit realm as a noble, unyielding soul.

Steadfast Guardian of the Spirit Realm

The ability to cross over the barriers between realms is a deadly advantage in battle, and few know that better than Ranar. As a Spirit guardian and your commander, he’ll send a Spirit to aid your cause every time you exile something.

So take advantage of your creatures’ powerful "enters-the-battlefield" abilities by blinking them in and out of existence, or open a tear in the fabric of reality and shove your opponents’ most potent threats through it—either way, Ranar will be there, calling forth yet another Spirit to help you on your way to victory.

Open the Gates

Is that a counterspell up your sleeve? An Instant to save a creature from the grave? Only your ghostly army will be transparent.

Kaldheim marks the first appearance of the "foretell" mechanic. During your turn, you can pay mana to exile a card with the foretell ability from your hand, face down. You can then cast it on a later turn for its foretell cost—unless Ranar's on your side, that is, to let you foretell for free for the first time each turn.

Your Victory Has Been Foretold

Commander is a free-for-all multiplayer way to play Magic in which alliances are formed, friends are betrayed, and grudges are repaid with a vengeance. In the end, only one player will be left standing . . . until the next battle begins, of course!

Battle Your Friends in Epic Multiplayer Games