CLINIC 2ND EXTENSION DELUXE EDITION
CLINIC 2ND EXTENSION DELUXE EDITION
Just as you are finishing a tricky game of Clinic Deluxe Edition, including 6 expansions of The Extension, against your best friends on a Saturday evening, you learn that the designer of the game, Alban Viard, has just announced the release of a new salvo of expansions. It contains no fewer than 13 expansions, obviously all compatible and combinable with each other. You immediately rush to find a copy, which you unearth via your favorite shop or Kickstarter. You start reading the rules, again asking yourself how to integrate all these new parameters, which would raise your Clinic experience to a level of realism never seen before.
You stare groggily for a moment, your gaze swimming vertiginously in the face of this rulebook and its administrative twists and turns, produced by the convolutions of the designer's brain.
Is this even still a game, or will it end up as demanding as a hard day at the office? That's for you to say. . .
Designer's note: You can also include expansions from The Extension and/or the mini expansions contained in the base game if you want to have a completely unique experience as head of a clinic. This rulebook only lists changes to the base game rules.
The included expansions:
• New Appointments
• Round VII
• New Special Modules
• Pediatrics
• Coffeemaker
• CEO
• Events
• Medical Scanner
• Beds
• Morgue
• Surgeon
• Secretaries
• Variant 1: Greater Demand
Ages: 14+
Players: 1-4
Game Length: 60-150 minutes
This is not a stand-alone game. A copy of Clinic Deluxe Edition is required to play.