HOUNDs
HOUNDs
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$14.95 USD
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$14.95 USD
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HOUNDs is a dice-stacking roleplaying game about the bond between a mech pilot and their robot companion. HOUND stands for a Human-Operated Utility-Neurolink Device, and authorities want to erase your mech’s memories, deleting your friendship. Escape is unlikely, but you’re determined to resist.
Each turn, you’ll overcome obstacles and accrue Stress as a result. Whenever Stress is gained, dice are also added to a tower in the center of your playspace. When that tower of stacked dice falls, your HOUND is damaged and loses a memory in the process. When six memories have been lost, the game ends.
Sessions always focus on a single HOUND and pilot, but can be played with any number of participants. This guidebook also includes modifications for playing without a tower if stacking dice is ever an issue.
To play HOUNDs, you’ll need:
• One or more players
• A minimum of 3 six-sided dice (d6)
• ~20 six-sided dice for tower play (optional)
• Writing materials (paper and writing utensils)
• A tray or box lid to avoid dice scatter (optional)
HOUNDs is 24 pages long, and recommendations are included for towerless, duet, solo, and online play.
Each turn, you’ll overcome obstacles and accrue Stress as a result. Whenever Stress is gained, dice are also added to a tower in the center of your playspace. When that tower of stacked dice falls, your HOUND is damaged and loses a memory in the process. When six memories have been lost, the game ends.
Sessions always focus on a single HOUND and pilot, but can be played with any number of participants. This guidebook also includes modifications for playing without a tower if stacking dice is ever an issue.
To play HOUNDs, you’ll need:
• One or more players
• A minimum of 3 six-sided dice (d6)
• ~20 six-sided dice for tower play (optional)
• Writing materials (paper and writing utensils)
• A tray or box lid to avoid dice scatter (optional)
HOUNDs is 24 pages long, and recommendations are included for towerless, duet, solo, and online play.