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ROOT RPG CLEARING BOOKLET #3

ROOT RPG CLEARING BOOKLET #3

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As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. 

Clearing Booklet #3 contains the following clearings:

  • Blackwine Vineyard is a newly-liberated clearing caught between the Grand Duchy’s bureaucracy and Riverfolk Company’s illegal smuggling. Will these clashing interests kill the lucrative blackwine trade?
  • Ingram’s Ford is the site of a suspected terrorist attack by the Corvid
    Conspiracy; the Riverfolk Company is determined to uncover the sperpetrators, no matter the cost. But who is really to blame? And why?
  • The mill in Rosewater Basin has ground to a halt as picketers—led by Afo Tale—demand better working conditions. As tensions rise, both the Grand Duchy and the Marquisate prepare troops to bring order...
  • Sweetwater Inlet is the Woodland Alliance’s newest base, but Peony Bloomnose—the clearing’s new leader—is finding it hard to govern! Between the Hundreds’ attacks and grumpy local leaders, she needs help!
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