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THE END OF AMARNA A PRINT WEAVER ADVENTURE

THE END OF AMARNA A PRINT WEAVER ADVENTURE

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Explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. 

Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.

The Team

Writing, layout, and diagrams by N.L. Morrison
Editing and development by Matthew K.
Creature illustration by Yasmin Younane
Cover art by Justin McElroy

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